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Gaming Plays: Interview
with Gerald F. LaKarnafeaux, CFA
Tell us a little about yourself and how you became interested
in gaming stocks?
I've been a securities analyst since the 60s. I started out with
an international firm back east and then moved to California where
I was with a couple of regional firms. I've been functioning as
an independent investment banker for the past 10 years focusing
on early-stage companies.
As a sell-side analyst, I'd been disturbed by the conflict of having
revenue sources from investment banking and activities other than
research. Intrigued by the emerging concept of an independent analyst
working on a fee basis, I began work about three years ago an independent
contractor with a firm, Investrend, that distributed research over
the Internet. There I met John Dutton, who was director of research
and a gaming specialist. John invited me to help him identify changes
and opportunities that existed in the gaming industry in general
and in particular where we saw the Internet developing as a vehicle
to create incremental gaming revenues for operating companies.
What areas does 'gaming' cover and what are some of these changes
and opportunities?
Horse racing, sports betting, lotteries, and casino -including table
games and slots both land-based and over the Internet - are the
four major components of the gambling sector.
Traditionally, the horse racing industry has been around with a
high degree of respectability as a sport of kings. There have some
interesting changes going on in that industry. Track attendance
has been declining on a secular basis and yet the handle, or amount
wagered, is growing as a result of off-track betting. So there's
a whole structural change taking place in that industry.
Then you have the lottery industry, both domestic and international,
where there is a substantial amount of money in the aggregate that
individuals are willing to wager. Internationally, it's about $130
billion, domestically roughly $50 billion. The lottery area hasn't
been growing as much in recent years in the aggregate as it had
in the 70s and 80s when it was reinstated as a legitimate pastime.
But some structural changes going on in that industry segment, particularly
the tug-of-war over using the Internet to sell lottery tickets,
could stimulate tremendous growth.
Then, of course, there's casino-type gambling. Within the land-based
casino market, which at one time not too long ago was just New Jersey
and Nevada, there are a growing number of venues, including scores
of tribal casinos and in the past decade a number of states have
legalized riverboat-type gambling. So that's creating net growth
but intense competition..
Casino-style gambling on the Internet is showing some dramatic growth
as well as dramatic dislocation. Online gaming is probably running
at the annual rate of in excess of $6 billion. While illegal in
this country, there are clearly over 1,500 websites that offer online
gambling in real time with real money. Of course, U.S. citizens
are not supposed to be participants, and that's an area that's got
to be clarified, especially as the major land-based casinos, like
MGM and Harrah's which currently have websites for fun and not cash,
stick more than just their toe in the water.
In addition, within just the last 90 days, the state of Nevada passed
legislation permitting online casino-type gambling without restriction
as to the source or location of the bettor.
While that sounds like a real breakthrough, the legislation really
just authorized a massive study and the development of regulations
in some coordination with the federal government. The Justice Department
has been sitting on the sidelines ready to pounce if there's an
indication that the 1961 Interstate Wire Act is being violated.
So there are still a lot of uncertainties but also opportunities.
In aggregate is gaming outperforming in this economy?
There are two schools of thought on whether or not gaming is a counter-cyclical
activity. Gambling is maybe around 1% of disposable income, and
as disposable income contracts that's going to impact the entertainment
dollar and the gaming dollar. On the other hand, entertainment historically
has held up during recessions.
What might have a greater impact in a recession is that the states
have gotten used to a free lunch in a sense in that lottery revenues
and casino tax revenues have become built into their budgetary structures.
The surpluses which the states experienced with great jubilation
in the 90s are now disappearing. The state governments are going
to look for ways to stimulate gaming activities in order to maintain
this non-tax revenue source.
What are some gaming companies that can benefit most from these
trends?
Most of the companies we'll be following will be the smaller-capitalization
companies that are more or less orphans as far as research is concerned.
There are a couple of intriguing ones within this group, both oriented
to the lottery. These are MDI Entertainment (LTRY), which has a
very interested niche within the instant ticket lottery market,
and eLOT (ELOT), a company that has positioned itself waiting for
the time that lottery tickets can be retailed over the Internet.
It's a gamble on their part. They are generating some interim revenue
through other businesses, but the real play here is they have the
software platform that will enable the states, when they retain
eLOT and its technology, to sell lottery tickets over the Internet.
Assuming states do this - that is go against the moral minority
and permit the sale of lottery tickets online -- a ticket distributor
such as eLOT will benefit. The Internet may increase lottery sales
by bringing new people in or increase the amount that existing lottery
players purchase. Again, this could be very significant to eLOT.
When you figure that retail commissions are about 6% of the roughly
$50 billion of the amount wagered in lotteries, just a small piece
of that 6% for an early stage or speculative company could be very
significant. And there doesn't seem to be a number 2 , 3 or 4 company
positioned right now. Although a few will surely emerge, eLOT has
an edge. The company has been around for several years telling its
story to all the lottery directors and staffs, and they're a known
entity.
Both eLOT and MDI are speculations in the sense that they're smaller
companies. Both are having very good years on a fundamental basis,
although both have recently been knocked off the Nasdaq Smallcap
Market to the Bulletin Board because the listing requirements of
both companies have not been maintained. But that can change over
the next six months or so, and I'm not even sure how negative being
on the Bulletin Board is. It certainly limits the institutional
participation, but these are hardly institutional stocks anyway.
Are there any other companies you like?
Another one that looks very interesting is Scientific Games (SGM),
formerly Autotote. They have the dominant market share in the production
of instant lottery tickets domestically with about 65% and also
on an international basis have about a 25% position. The lottery
end of the business was acquired a year ago. The historical Autotote
business is paramutual horseracing. The company's products consists
of the computer hardware and software that ties in the off-track-betting
infrastructure of the horseracing industry.. So if you want a direct,
undiluted play in gaming, Scientific Games is a good vehicle.
Chartwell (CWH) is another company that looks very interesting to
us because of their proprietary software that is sold to the online
casinos. The online casino business is a very fragmented, crowded
business at this point, although in some case of software suppliers,
the margins are still pretty good. Chartwell uniquely sells proprietary
flash casino software to those that actually operate the online
casino sites. Selling the software is less competitive, has more
value-added, and you're not looking over your shoulder at the threat
of the major land-based companies who, when they eventually decide
they want to go online, are going to cause the other thousand or
so online casinos to run for cover. Another gaming software developer
is Dot Com Entertainment. This company is to the game of Bingo what
Chartwell is to casino games. Don't laugh, Bingo is a $70 billion
market.
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